The aim of the paper is to illustrate an application of immersive virtual reality, concerning the archaeological investigation in theagora of Segesta. The research, led by a team of archaeologists and researchers of the Scuola Normale Superiore and the University of Pisa, has developed a 3D simulation of the ancient agora, allowing experts and non-experts to virtually reproducethe excavation activity and to interact with the hypothetical reconstruction of the monuments. The application is configured to run in two different virtual environments: within the CAVE-like system of the DreamsLab at the Scuola Normale Superiore, where the user can manage it in a complete hand-free way, and on wearable, such as the Oculus Rift DK2 and the Myo Armband, making the application easily portable and available on the field, during the fieldwork activity, the final goal being to bridge the gap between the data acquisition and interpretation steps.

Hand-free Interaction in the Virtual Simulation of the agora of Segesta

Olivito Riccardo
;
2016-01-01

Abstract

The aim of the paper is to illustrate an application of immersive virtual reality, concerning the archaeological investigation in theagora of Segesta. The research, led by a team of archaeologists and researchers of the Scuola Normale Superiore and the University of Pisa, has developed a 3D simulation of the ancient agora, allowing experts and non-experts to virtually reproducethe excavation activity and to interact with the hypothetical reconstruction of the monuments. The application is configured to run in two different virtual environments: within the CAVE-like system of the DreamsLab at the Scuola Normale Superiore, where the user can manage it in a complete hand-free way, and on wearable, such as the Oculus Rift DK2 and the Myo Armband, making the application easily portable and available on the field, during the fieldwork activity, the final goal being to bridge the gap between the data acquisition and interpretation steps.
2016
9781784913373
Cyber-Archaeology; Immersive Virtual Environments; Hand-free Gesture Interaction.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11771/10894
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