TickTacking is a rhythm-based interface that allows users to control a pointer in a two-dimensional space through dual-button tapping. This paper investigates the generation of human-like trajectories using a receding horizon approach applied to the TickTacking interface in a target-tracking task. By analyzing user-generated trajectories, we identify key human behavioral features and incorporate them in a controller that mimics these behaviors. The performance of this human-inspired controller is evaluated against a baseline optimal-control-based agent, demonstrating the importance of specific control features for achieving human-like interaction. These findings contribute to the broader goal of developing rhythm-based human-machine interfaces by offering design insights that enhance user performance, improve intuitiveness, and reduce interaction frustration.

Human-like trajectories generation via receding horizon tracking applied to the TickTacking interface / Masti, Daniele; Menchetti, Stefano; Erdem, C¸agrı; Gnecco, Giorgio Stefano; Rocchesso, Davide. - (2025), pp. 1476-1481. ( IEEE SMC 2025 - 2025 IEEE International Conference on Systems, Man, and Cybernetics Vienna, Austria 5-8/10/2025) [10.1109/SMC58881.2025.11342906].

Human-like trajectories generation via receding horizon tracking applied to the TickTacking interface

Menchetti Stefano;Gnecco Giorgio;
2025

Abstract

TickTacking is a rhythm-based interface that allows users to control a pointer in a two-dimensional space through dual-button tapping. This paper investigates the generation of human-like trajectories using a receding horizon approach applied to the TickTacking interface in a target-tracking task. By analyzing user-generated trajectories, we identify key human behavioral features and incorporate them in a controller that mimics these behaviors. The performance of this human-inspired controller is evaluated against a baseline optimal-control-based agent, demonstrating the importance of specific control features for achieving human-like interaction. These findings contribute to the broader goal of developing rhythm-based human-machine interfaces by offering design insights that enhance user performance, improve intuitiveness, and reduce interaction frustration.
2025
979-8-3315-3358-8
Human-machine systems, MIMICs, Aerospace electronics, Trajectory, Behavioral sciences, Cybernetics
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11771/38102
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