The Shapley value, a well-established concept in cooperative game theory, serves as a metric for assessing the significance of each player in a transferable utility game. Recently, it has found application in gauging the importance of individual nodes or arcs within a network. However, in this context, the exact evaluation of the Shapley value is often computationally expensive, particularly in the case of extensive networks. This study delves into the challenge of approximating the Shapley value in a transferable utility game defined on a network, wherein the characteristics of the network are parameterized by a variable of interest (e.g., the traffic demand). We examine the smoothness of the Shapley value with respect to this parameter and leverage such smoothness to theoretically justify the adoption of machine-learning techniques for its approximate computation. Additionally, we present potential extensions for further research in this area.

On the approximation of the Shapley value via machine learning in transportation network cooperative games / Gnecco, Giorgio Stefano; Hadas, Yuval; Passacantando, Mauro; Sanguineti, Marcello. - 15:(2026), pp. 27-36. ( ODS 2024 - International Conference on Optimization and Decision Science Badesi, Italy 8-12/09/2024) [10.1007/978-3-031-90095-2_3].

On the approximation of the Shapley value via machine learning in transportation network cooperative games

Gnecco Giorgio;
2026

Abstract

The Shapley value, a well-established concept in cooperative game theory, serves as a metric for assessing the significance of each player in a transferable utility game. Recently, it has found application in gauging the importance of individual nodes or arcs within a network. However, in this context, the exact evaluation of the Shapley value is often computationally expensive, particularly in the case of extensive networks. This study delves into the challenge of approximating the Shapley value in a transferable utility game defined on a network, wherein the characteristics of the network are parameterized by a variable of interest (e.g., the traffic demand). We examine the smoothness of the Shapley value with respect to this parameter and leverage such smoothness to theoretically justify the adoption of machine-learning techniques for its approximate computation. Additionally, we present potential extensions for further research in this area.
2026
978-3-031-90095-2
Approximate computation, Machine learning, Shapley value, Transferable-utility games, Wardrop equilibrium
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11771/38108
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