Archaeological data are heterogeneous and it is difficult to correlate between the different types. Data-sheets and pictures, stratigraphic data and 3D models, time and space mixed together: are only few of the categories a researcher has to deal with. New technologies may be able to help in this process, filling the gap between history and future, and trying to solve research needs with innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation 3D data through the Gesture Variation Follower (GVF) algorithm, that allows to recognise which gesture is being performed and how it is performed. Archaeologists participated actively to the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case study the agora of Segesta (Sicily, Italy) has been selected. Indeed, due to the complex architectural features and the still on-going fieldwork activities, Segesta represents an ideal context where to test and develop a research approach integrating both traditional and more innovative tools and methods.

Designing Natural Gesture Interaction for Archaeological Data in Immersive Environments - Diseño de interacción de gestos naturales para datos arqueológicos en entornos de inmersión

OLIVITO, RICCARDO;
2017-01-01

Abstract

Archaeological data are heterogeneous and it is difficult to correlate between the different types. Data-sheets and pictures, stratigraphic data and 3D models, time and space mixed together: are only few of the categories a researcher has to deal with. New technologies may be able to help in this process, filling the gap between history and future, and trying to solve research needs with innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation 3D data through the Gesture Variation Follower (GVF) algorithm, that allows to recognise which gesture is being performed and how it is performed. Archaeologists participated actively to the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case study the agora of Segesta (Sicily, Italy) has been selected. Indeed, due to the complex architectural features and the still on-going fieldwork activities, Segesta represents an ideal context where to test and develop a research approach integrating both traditional and more innovative tools and methods.
2017
Los datos arqueológicos son heterogéneos y difíciles de correlacionar entre los diferentes tipos. Ficha técnica e imágenes, datos estratigráficos y modelos 3D, tiempo y espacio mezclados entre sí: los que son solamente algunas de las categorías investigador tiene que tratar. Las nuevas tecnologías pueden ser capaces de ayudar en este proceso, llenando el vacío entre la historia y el futuro, y tratar de resolver las necesidades de investigación con soluciones innovadoras. En este trabajo se describe todo el proceso para el diseño y desarrollo de un prototipo de aplicación, que utiliza un sistema de realidad virtual inmersiva para acceder a datos 3D de excavación arqueólogica a través del algoritmo Gesture Variation Follower (GVF), que permite reconocer lo que el gesto se está realizando y cómo se realiza. Los arqueólogos han participado activamente en el diseño de la interfaz y el conjunto de gestos utilizados para la activación de las diferentes tareas. Avanzadas técnicas de aprendizaje automático se han utilizado para la detección en tiempo real de los gestos. Como estudio de caso se eligió el ágora de Segesta (Sicilia, Italia). De hecho, debido a las características arquitectónicas complejas y las actividades de trabajo de campo todavía en curso, Segesta representa un contexto ideal donde poner a prueba y desarrollar un enfoque de investigación integrando ambas herramientas tradicionales y mas innovadoras métodos.
cyber-archaeology; gesture Recognition; virtual reality
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11771/10887
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