In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors of new generations become increasingly essential, especially when aimed at sustainability. This study aims to investigate the gamified system applied to the game-based educational program BLUTUBE, designed to promote better practices regarding virtuous water usage in the primary schools of the Municipality of Lucca.
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program
Roberto Di Paolo
;Veronica Pizziol
2023-01-01
Abstract
In a world increasingly stressed by climate change and scarcity of natural resources, the prosocial behaviors of new generations become increasingly essential, especially when aimed at sustainability. This study aims to investigate the gamified system applied to the game-based educational program BLUTUBE, designed to promote better practices regarding virtuous water usage in the primary schools of the Municipality of Lucca.File in questo prodotto:
File | Dimensione | Formato | |
---|---|---|---|
Gamification-and-sustainable-water-use-the-case-of-the-blutube-educational-program.pdf
non disponibili
Tipologia:
Versione Editoriale (PDF)
Licenza:
Nessuna licenza
Dimensione
2.01 MB
Formato
Adobe PDF
|
2.01 MB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.